chapter 05 . milestone : AvatarWhat is truly revolutionary about James Cameron's film?A wessay by Benjamin B
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VFX Supervisor Joe Letteri from Weta Digital speaks about facial capture to Anne Thompson More on Thompson's excellent site: AnneCam
... virtual beings inhabited by the ghosts of the actors' gestures ...
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recreating the set, not the setting Cameron also cites virtual lighting as one of Avatar's biggest challenges. In Thompson's interview, Cameron specifies that the problem was not to create "photorealism" but rather the "CG simulation of the false reality of Hollywood movie-making". Cameron thus sought to recreate the light sources you would have on a film set, as opposed to the natural lighting of the setting.
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A painting with real presence: the portrait of Eugene Boch by Vincent van Gogh
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... this shift between reality and reverie represents the cinematic experience ...
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Avatar marks the triumph of cheap RealD passive glasses which entail a metallic "silver" screen that is said to reflect a much dimmer image (50 to 75% less light according to the French CST) when viewed from the side seats. While concerned, Lenny Lipton is less distressed about what he refers to as the "shading problem"
... 3D revenues will drive the
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